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DC Field | Value | Language |
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dc.contributor.author | Tartsea-Anshase, Mercy | - |
dc.contributor.author | OKOCHA, Desmond Onyemechi | - |
dc.contributor.author | Ehiremen, Napoleon | - |
dc.date.accessioned | 2024-06-05T11:15:21Z | - |
dc.date.available | 2024-06-05T11:15:21Z | - |
dc.date.issued | 2023 | - |
dc.identifier.uri | https:journals.sau.edu.ng/index.php/sjmas | - |
dc.identifier.uri | http://localhost:8080/xmlui/handle/123456789/1650 | - |
dc.description.abstract | The study sought to find out the effect of online games on the undergraduate students of Bingham University, Karu, Nigeria. The study was anchored on uses and gratifications theory, while the survey method was used as research design and questionnaire as instrument for data collection. Findings showed the students play online games for various reasons such as escape from boredom, for fun, to obtain skills excluding playing for monetary gains. Also, online games have both positive and negative benefits. The researchers concluded that online games are not all about negativity, but moderation in terms of time spent and the kinds of games played are key to avoiding the negatives and having an exciting experience The researchers recommended that government, individuals and NGOs should embark on sensitisation programmes to enlighten youth on the side effects of online games’ addiction, the need to engage in sporting activities and avoid extreme violent games. | en_US |
dc.language.iso | en | en_US |
dc.publisher | GVU Journal of Communication Studies | en_US |
dc.relation.ispartofseries | Volume 6; | - |
dc.subject | Online Games | en_US |
dc.subject | Undergraduates | en_US |
dc.subject | Bingham University | en_US |
dc.subject | Metaverse | en_US |
dc.subject | Digital Technology | en_US |
dc.title | Uses and Gratifications of Online Games among the Undergraduates of Bingham University, Karu, Nigeria | en_US |
dc.type | Article | en_US |
Appears in Collections: | Research Articles |
Files in This Item:
File | Description | Size | Format | |
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4. Uses and Gratifications of Online Games.pdf | 223.88 kB | Adobe PDF | View/Open |
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